Game Instance Subsystem class used to maintain the rcl support object.
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#include <ROS2Subsystem.h>
Game Instance Subsystem class used to maintain the rcl support object.
This class is automatically instanced.
- See also
- Unreal Engine Subsystems
UCLASS(Blueprintable)
◆ Deinitialize()
| virtual void UROS2Subsystem::Deinitialize |
( |
| ) |
|
|
overridevirtual |
◆ GetStatId()
| virtual TStatId UROS2Subsystem::GetStatId |
( |
| ) |
const |
|
overridevirtual |
◆ GetSupport()
◆ Initialize()
| virtual void UROS2Subsystem::Initialize |
( |
FSubsystemCollectionBase & |
Collection | ) |
|
|
overridevirtual |
◆ IsTickable()
| virtual bool UROS2Subsystem::IsTickable |
( |
| ) |
const |
|
overridevirtual |
◆ IsTickableInEditor()
| virtual bool UROS2Subsystem::IsTickableInEditor |
( |
| ) |
const |
|
overridevirtual |
◆ IsTickableWhenPaused()
| virtual bool UROS2Subsystem::IsTickableWhenPaused |
( |
| ) |
const |
|
overridevirtual |
◆ ShouldCreateSubsystem()
| virtual bool UROS2Subsystem::ShouldCreateSubsystem |
( |
UObject * |
Outer | ) |
const |
|
overridevirtual |
- Todo:
- If client/server, this should only be created on the server.
- Parameters
-
- Returns
- true
-
false
◆ Tick()
| virtual void UROS2Subsystem::Tick |
( |
float |
DeltaTime | ) |
|
|
overridevirtual |
◆ Support
The documentation for this class was generated from the following file:
- /home/docs/checkouts/readthedocs.org/user_builds/rclue/checkouts/latest/Source/rclUE/Public/ROS2Subsystem.h